Spell List

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Be advised that a lot of this information has been gleamed from the Mage Guide found on the AE forums.


Mind Spells

Spell Name Runes required Skill level required Base exp earned Exp increase per level Description
Electrical Shock Mind Rune + 7 70 an offensive spell that shocks the target with a bolt of electricity.
Resplendence Mind Rune + 7 70 increases Intelligence by 25 (stacks w/ Cerebral Thought - cast that 1st)
Anarchy Mind Rune + 7 70 an offensive spell that removes any buffs from the target
Mystic Ward Mind Rune + 7 70 a defensive spell grants protection from spells
Smashing Fist Mind Rune + 6 60 damages a single target a lot. Not capped, but on a timer of 10 seconds (?)
Disruption Mind Rune + 6 60 it debuffs the target from all buffspells except Blessing of Malax and Insight
Runesight Mind Rune 0 Allows you to see the runeskills of the target (0-20 Low, 21-40 Median, 41-60 Strong, 61-80 Powerful, 81+ Incredible).
Lacerate Mind Rune 0 Ranged attack - Damages a single target.
Cerebral Thought Mind Rune 0 Increases target's intelligence by 3 (stacks w/ Resplendence)
Calm Mind Rune 0 Attempts to lower monster aggression by a small amount.
Brain Freeze Mind Rune + 1 10 Ranged attack - damages a single target..
Claw of the Wolf Mind Rune + 1 10 Reduces the attack speed of target by a small amount. Requires a wolf claw as reagent.
Claw of the Bear Mind Rune + 2 20 Reduces the attack speed of the target. Requires a bear claw as reagent.
Hammer of Malax Mind Rune + 4 40 Ranged attack - damages a Single target.
Mind Blast Mind Rune + 2 20 Ranged attack - damages a single target.
Pacify Mind Rune + 2 20 Attempts to lower monster aggression by some amount.
Ice Shock Mind Rune + 3 30 Ranged attack - Damages a single target..
Brilliance Mind Rune + 3 30 Increases target's intelligence by 10.
Enchant Brimidian Mind Rune + 3 30 Enchants Brimidian ingots for crafting.
Claw of the Warg Mind Rune + 4 40 Lowers the attack speed of the target by a considerable amount. Requires a Warg Claw as reagent.
Insight Mind Rune + 4 40 Increases target's intelligence by 30.
Recharge Mind Rune + 4 40 Repairs magic items, some trade tools, and wereskins.
Insanity Mind Rune + 4 40 Decreases the intelligence of the target by 0-1. Needs spell reagent sylvian fissure. Is bugged.
Paralyze Mind Rune + 5 50 Renders a target immobile. Deadwillow branch as reagent needed.
Psychic Scream Mind Rune + 5 50 Ranged attack - damages a single target a lot.
Mind Field Mind Rune + 5 50 Ranged attack with splash damage (area of effect, multiple targets damaged).
Transmute Mind Rune + 5 50 Morphs an item into 90% of its base value in gold (better to transmute items than sell in shops). Works for items from 5gp to 1k base value. Items may not be stacked while getting transmuted.
Soothe Mind Rune + 6 60 Attempts to lower the aggression level of a monster by a significant amount.
Claw of the Werewolf Mind Rune + 6 60 Lowers the attack speed of the target by a significant amount. Requires werewolf claw as reagent.
Mind Flay Mind Rune + 6 60 Damages a single target, but does less damage than Psychic Scream, the 6 rune spell.

Some information courtesy of: Eneriel's Spell Directory & Erudite

Body Spells

Spell Name Runes required Skill level required Base exp earned Exp increase per level Description
Repentenance Body Rune + 7 70 an offensive spell that wracks the target with physical pain
Sustaining Heal Body Rune + 7 70 a powerful one-time healing spell for up to 875
Holy Aura Body Rune + 7 70 increases armor rating of target by 70(stacks w/ Fortify - cast Fortify last)
Bulwark Might Body Rune + 7 70 Increases target's strength by 35
Holy Strike Body Rune + 6 60 damages a single target; timed spell.
Call of the Gods Body Rune + 6 60 Timed spell that heals a single target for up to 600 hit points and cures poison and disease. Heals also Lycanthropy but does not remove the werewolf shape.
Replenish Body Rune 0 Heals the caster.
Strike Body Rune 0 Ranged attack - damages a single target.
Minor Heal Body Rune 0 Heals single target for a small amount of damage.
Protect Body Rune 0 Increases armor rating of target by 10.
Holy Word Body Rune + 1 10 Ranged attack.
Charisma of Ulthian Body Rune + 1 10 Attempts to lower the aggression of a monster attacking you (and turn it on a party mate ...Very useful for healers).
Remedy Body Rune + 1 10 Heals target over time.
Repair Iron Body Rune + 1 10 Repairs metal items.
Fortify Body Rune + 2 20 Increases armor rating of target by 30
Starve Body Rune + 4 40 Removes the buffs a player gets from food (pvp).
Might Body Rune + 2 20 Increases target's strength by 10.
Healing Body Rune + 2 20 Heals a single target.
Mage Storm Body Rune + 3 30 Ranged attack with splash damage (area of effect, damages multiple targets).
Major Heal Body Rune + 3 30 Heals a target for a significant amount of damage.
Recoup Health Body Rune + 3 30 Heals a target over time.
Valor Body Rune + 3 30 Increases armor class of target by 50.
Enchant Thrallenite Body Rune + 3 30 Enchants Thrallenite ingots for crafting.
Smite Body Rune + 4 40 Ranged attack - damages a single target.
Resuscitate Body Rune + 4 40 Revives fallen player and warps them back to their corpse.
Superior Heal Body Rune + 4 40 Heals target for up to 500hp.
Stalwart Might Body Rune + 4 40 Increases target's strength by 30.
Touch of Ulthian Body Rune + 5 50 Heals a great amount of points over time.
Blessing of Arna Body Rune + 5 50 requires spell reagent Idol of Arna, fully heals a target, slow spell
Mass Healing Body Rune + 6 60 Healing spell with an area of effect; heals multiple targets in your party.
Resurrect Body Rune + 6 60 Revives a fallen player and restores his hit points and warps him back to his corpse.

Some information courtesy of: Eneriel's Spell Directory & Erudite

Soul Spells

Spell Name Runes required Skill level required Base exp earned Exp increase per level Description
Faith Soul Rune 0 Increases the target's dexterity by 7 and AC by 13 or 14 if 100 int. At lower level/int it gives only +3 dexterity.
Light Soul Rune 0 Creates a static light source (outside of town).
Bite of the Mosquito Soul Rune 0 Ranged attack; damages a single target over time
Soulburn Soul Rune 0 Ranged attack; damages a single target.
Refresh Soul Rune + 1 10 Restores the target's stamina(cannot self-cast).
Vitality Soul Rune + 1 10 Increases the constitution of a target by 8.
Soul Drain Soul Rune + 1 10 Damages a target over time.
Cannibalize Soul Rune + 1 10 Restores your health by consuming the flesh of fallen monsters and animals.
Enchant Leather Soul Rune + 2 20 Enchants leather for crafting.
Repair Leather Soul Rune + 2 20 Repairs leather and cloth items, such as robes.
Leech Soul Rune + 2 20 Damages a target while healing the caster.
Gloom Soul Rune + 2 20 Creates an area of darkness.
Fortitude Soul Rune + 3 30 Increases the target's constitution by 16.
Exposure Soul Rune + 4 40 Lowers the target's armor class by 100. Used to debuff strong mobs.
Enchant Talenite Soul Rune + 3 30 Enchants talenite ingots for crafting.
Transfusion Soul Rune + 3 30 Heals the target by transferring up to 250 life from the caster to the target.
Soothe the Soul Soul Rune + 3 30 Area of effect spell that lowers aggression of nearby monsters.
Weakness Soul Rune + 3 30 Decreases the target's constitution by 10. Used to debuff strong mobs, works also in pvp.
Misery Soul Rune + 4 40 Decreases the target's stamina by a small amount.
Kiss of the Vampire Soul Rune + 4 40 Does damage over time while healing the caster.
Degrade Soul Rune + 4 40 Lowers the target's armor class; removes buffs.
Blood of the Viper Soul Rune + 4 40 Poisons caster over time while healing the target.
Raise the Dead Soul Rune + 5 50 Revives a fallen player and warps them back to their corpse.
Blessing of Malax Soul Rune + 5 50 Increases the target's dexterity by 5, AC by 45 and constitution by 10 and decreases the target's intelligence by 5.
Wrath of Malax Soul Rune + 6 60 Damages a single target over time and heals the caster.
Soul Melt Soul Rune + 6 60 Damages a single target.
Dark Matter Soul Rune + 6 60 Timed spell (15 sec.) that damages a single target.
Blood Harvest Soul Rune + 6 60 Returns stamina to the caster at expense of his health.
Summon Spectre Soul Rune + 6 60 Summons a level 50 spectre, requires 80 leadership.
Aegis of Arna Soul Rune + 7 70 Increases the target's health by ? and con by 20
Parasitic Leech Soul Rune + 7 70 drains the target over time to heal the caster
Dark Prayer Soul Rune + 7 70 increases dex by 15 and armor by ? (stacks w/ Faith-cast Faith 1st)
Curse of Malax Soul Rune + 7 70 slowly drains the target of their life

Some information courtesy of: Eneriel's Spell Directory & Erudite

Nature Spells

Spell Name Runes required Skill level required Base exp earned Exp increase per level Description
Bless Fields Nature Rune 0 Decreases the growing time of plants.
Ignite Nature Rune 0 Creates a static light source(can only be cast outside of towns).
Plague Nature Rune 0 Damages a single target over time.
Enchant Flora Nature Rune 0 Enchants Bloodroot for use in alchemy.
Flamestrike Nature Rune 0 Ranged attack; damages a single target.
Photosynthesis Nature Rune + 1 10 Regenerates the caster's health over time.
Lightfoot Nature Rune + 2 20 Increases target's walking speed by a small amount.
Alacrity Nature Rune + 2 20 Increases target's dexterity by 10.
Grow Nature Rune + 2 20 Decreases the growing time of plants; more powerful than "Bless Fields".
Enchant Wood Nature Rune + 1 10 Enchants planks for crafting.
Repair Wood Nature Rune + 2 10 Repairs wooden items and most shields.
Ice Bolt Nature Rune + 2 20 Ranged attack; damages a single target.
Flurry Nature Rune + 3 30 Area of effect spell which damages multiple targets in an area.
Chloroblast Nature Rune + 3 30 Regenerates a target's health over time.
Cure Nature Rune + 3 30 Cures the target of poison and disease, stronger than "Cleanse", the higher level spell; possible bug.
Speed of the Deer Nature Rune + 4 40 Increases walking speed of the target.
Cleanse Nature Rune + 4 40 Cleanses the target of poison and disease but is weaker than "Cure", the lower level spell; possible bug.
Ensnare Nature Rune + 4 40 Slows the walking speed of players and some monsters.
Flourish Nature Rune + 4 40 Decreases the growing time of plants; more powerful than "Grow".
Venom Nature Rune + 4 40 Poisons a single target. Sometimes used on boss mobs (that are not resistant).
Thunder Strike Nature Rune + 5 50 Ranged attack; damages a single target. Makes very nice damage.
Hungry Vines Nature Rune + 5 50 Slows the walking speed of players and some monsters by a considerable amount.
Twisting Roots Nature Rune + 5 50 Renders a target immobile, requires "oozing sap" as reagent.
Haste Nature Rune + 5 50 Increases target's attack speed.
Chloroplast Nature Rune + 5 50 Regenerates target's health over time.
Celerity Nature Rune + 5 50 Increases the target's dexterity by 30.
Speed of the Herd Nature Rune + 6 60 Area of effect spell which increases the walking speed of your party.
Ice Storm Nature Rune + 6 60 Timed area of effect spell which damages multiple targets.
Thunder Bolt Nature Rune + 6 60 Does damage to a single target; "cool down period" before can be recast.
Lightning Strike Nature Rune + 7 70 an offensive spell that summons a poweful bolt of lightning that damages the target
Grandeur Nature Rune + 7 70 Increases target's dexterity by 35 (stacks w/Alacrity - cast Alacrity 1st)
Cholorojet Nature Rune + 7 70 a healing spell that gives the target health over a period of time
Speed of the Gazelle Nature Rune + 7 70 Increases walking speed of the target to 7; requires gazelle horn reagent
Cloud Burst Nature Rune + 7 70 an offensive spell that summons a cloud of choking gas on a target

Some information courtesy of: Eneriel's Spell Directory & Erudite


Buffs - Suggested Casting Order
  • Mind - Cerebral Thought > Resplendance
  • Body - Bulkwart Might > Holy Aura > Fortify
  • Soul - Aegis of Arna > Faith > Dark Prayer > Blessing of Malax
  • Nature - Alacrity > Grandeur > Speed of the Gazelle/Deer