# Skill List

From AEWiki

Skill |
Stat |
Base Exp |
Exp/lvl |
Success Formula base% is a percentage value that varies depending on the item being crafted |

Agriculture
| ||||

Foraging | Int | 25% + (Foraging/2) + (Int/6) | ||

Harvesting | Dex | base% + (Harvesting/2) + (Dex/6) | ||

Planting | Int | base% + (Planting/2) + (Int/6) | ||

Archery
| ||||

Bows | Str/Dex* | |||

Crossbows | Str/Dex* | |||

Thrown Weapons | Str/Dex* | |||

Blacksmithing
| ||||

Gold Repair | Dex | 50% + (Gold Repair/2) + (Dex/6) - (%damage/2) | ||

Iron Forging | Str | base% + (Iron Forging/2) + (Str/6) | ||

Iron Repair | Dex | 50% + (Iron Repair/2) + (Dex/6) - (%damage/2) | ||

Iron Smelting | Int | base% + (Iron Smelting/2) + (Int/6) [iron ore base 14%] | ||

Metal Salvage | Str | |||

Mining | Str | 38% + (Mining/2) + (Str/6) [formula for yield TDB] | ||

Command
| ||||

Leadership | Int | 33% - (creature’s level/2) + (Leadership/2) + (Int/6) | ||

Cooking
| ||||

Baking | Int | base% + (Baking/2) + (Int/6) | ||

Brewing | Int | |||

Mixing | Dex | base% + (Mixing/2) + (Dex/6) | ||

Roasting | Int | base% + (Roasting/2) + (Int/6) | ||

Fishing
| ||||

Fly-casting | Dex | 31% + (Fly-casting/2) + (Dex/6) | ||

Healing
| ||||

First Aid | Int | ?% + (First Aid/2) + (Int/6) | ||

Jewelry
| ||||

Jewelry Making | Dex | |||

Jewelry Repair | ||||

Jewelry Salvage | ||||

Leathercrafting
| ||||

Leather Repair | Dex | 50% + (Leather Repair/2) + (Dex/6) - (%damage/2) | ||

Leatherworking | Dex | base% + (Leatherworking/2) + (Dex/6) | ||

Skinning | Dex | 50% + (Skinning/2) + (Dex/6) [formula for yield TDB] | ||

Tanning | Int | base% + (Tanning/2) + (Int/6) [regular hide base 15%] | ||

Leather Salvage | Dex | |||

Magery
| ||||

Alchemy | Int | base% + (Alchemy/2) + (Int/6) | ||

Body | Int | |||

Critical Blast | Int | |||

Critical Heal | Int | |||

Mage Weapons | Int | |||

Mind | Int | |||

Nature | Int | |||

Soul | Int | |||

Melee
| ||||

Axes | Str/Dex* | |||

Block | Str/Dex* | |||

Blunt Weapons | Str/Dex* | |||

Critical Hit | Str/Dex* | |||

Dodge | Str/Dex* | |||

Double Attack | Str/Dex* | |||

Large Blades | Str/Dex* | |||

Polearms | Str/Dex* | |||

Small Blades | Str/Dex* | |||

Unarmed Combat | Str/Dex* | |||

Tailoring
| ||||

Cloth Repair | ? | |||

Cloth Salvage | ||||

Sewing | Dex | base% + (Sewing/2) + (Dex/6) | ||

Spinning | Dex | Silk: 32 | 2.667 | base% + (Spinning/2) + (Dex/6) [cotton base 57%] |

Weaving | Dex | Silk: 51 | 4.25 | base% + (weaving/2) + (Dex/6) |

Wood Working
| ||||

Carpentry | Dex | base% + (Carpentry/2) + (Dex/6) | ||

Lumberjacking | Str | 75% + (Lumberjacking/2) + (Str/6) [formula for yield TBD] | ||

Milling | Dex | 50 | 4.15 | base% + (Milling/2) + (Dex/6) [regular logs base 23%] |

Wood Repair | Dex | 50% + (Wood Repair/2) + (Dex/6) - (%damage/2) | ||

Wood Salvage | Dex |

* Combat