Journal Entry by Bruce (Ezaroth) Regarding Spells
6/2/2003 12:46:17 PM Since some people have wondered how spells work, I'm going to break down how casting a spell functions in the game. When a player casts a spell, there are two checks (random rolls) made to see if the spell is successful. First is the skill check -- the difficulty of the spell is determined by the number of runes being used, and modified by the casters intelligence. The higher the number of runes being used, the more difficult it will be to cast. The second check is for resistance. If either roll is unsuccessful, the spell will fail, and the caster will get a message stating the spell failed. So, if the caster makes the skill check but fails the resistance check, the spell will fail. The message given to the caster is the same either way, that is, it states the spell failed. Most spells do not have a resistance check. For example, healing someone does not have a resistance roll tied to the spell. However, for offensive spells many have a resistance check. Once the spell is successful against the skill check, it must also get past the resistance of the target. This is dependent upon the spell, which either uses dexterity or constitution of the target to check for spell resistance. The higher the targets dex or con, the tougher it will be to land a spell on it. If one spell does poorly against a certain target or monster, try switching to another damage spell to see if you get better results. Resistance is modified by the casters skill level. Thus, the higher the casters skill, the easier it is to land a spell on a target. The spell list has been brought up to date, with all the current formulas, so I'm listing all the spells again. I've abbreviated the Runes, here is the key: (M) - Mind, (B) - Body, (S) - Soul, (NA) - Nature (G)- Good, (N) - Neutral, (E) - Evil (D) - Distance, (H) - Harm, (R) - Restoration MIND RUNES EFFECT Brain Freeze M,H Damage (INT * 1.5) + 2 to Target Brilliance M,D,N +10 Int Dur: ((SKILL + 5)*6) Seconds Clairvoyance M,D Show distant area to Caster Mind Blast M,D,H Damage (INT * 1.6 - 2.0) + 4 to Target Mind Field M,G AE: +40 MR to G; +20 MR to N Mind Sight M Show all creatures on screen Runesight M,N Show mage skills of target Recharge M,R Recharges select magic items BODY RUNES EFFECT Healing B,G Heal ((INT * 1.5) + 1-10) Range: 1 Magestrike B,D,H Damage (INT-4 * (1.8 - 2.2)) to Target Might B,D +10 Strength Dur: ((SKILL +5)* 6) Nourish B,D,R Appetite + (INT/10 + 3) to Target Starve B,E Appetite - (INT/6) + 1) to Target Weakness B,E,D -10 Constitution Dur: ((SKILL + 5)*6) Remedy B,G,D Heal ((INT*2) + 1-10) to Target Repair B,R Repairs magical iron items Transmute B Converts various items into gold SOUL RUNES EFFECT Fortify S,D +10 AC to Target Dur: ((SKILL + 5)* 6) Misery S,H Reduce Stamina by (INT/3 + 4) Refresh S +30 Stamina to Target Vitality S,G,D +10 Constitution Dur: ((SKILL + 5)* 6) Leech S,E,D,H Damage (INT * 1.5) to Target Heal (INT * 1.5) to Caster Restore S,R Repairs magical leather and cloth items NATURE RUNES EFFECT Alacrity NA,D +10 Dexterity Dur: ((SKILL +5)* 6) Bless Fields NA Decreases harvest times on crops Cure NA,G Removes poison & disease from Target Ignite NA,N Create magic cooking flame Thunder Strike NA,D,H Damage (INT* (2.0 - 2.5) Renew NA,R Repairs magical wooden items